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Install Steam. Store Page. PlanetSide 2 Store Page. Prezes View Profile View Posts. Showing 1 - 9 of 9 comments. Try all of them to a point where u can answer this question yourself.
This goes for all the whats best questions. In this case: I use the serpent. However I dont know how u use ur LA and how u play in generell. The serpent might not be good for you. VX is the best. Pielord View Profile View Posts. Delayio View Profile View Posts. Serpent is nice, but with RPM and the 30 round mag, you're gonna blow that really quick.Will aquarius man leave his girlfriend
I'd opt for the VX if you're determined to get a carbine, but if you want a close range weapon in general, get the Sirius SX12, best SMG there is lol. Pulsar C, usable in a lot of different situations and my fav for sure.
Khan View Profile View Posts. The Pulsar C is not only the best VS carbine, it is one of the best carbines overall. Golbez View Profile View Posts. I'll second Delayio's usage of the Serpent. The High RPM and aiming for the head mows down infantry and heavy pretty fast for me providing you're accurate in your shooting.
Per page: 15 30 Date Posted: 26 Feb, am. Posts: 9. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.Log in or Sign up. PlanetSide 2 Forums. I've been playing a LOT of light assault lately and I've mastered the ways of teamplay with that class.
I unlocked smoke grenades, C4 2 bricks, etc for the class. The problem though is that I don't know which gun will help me help my teammates in engagements. So I'll give you some of my background info. I prefer to go aggressive, as it actually gives me better frames. I love the idea of hit, scare, track, and kill. LuminiouscowSep 29, SMGs can count also. LibertyRevolutionSep 29, TR has really bad carbines but yeah jaguar is the best. NXR1Sep 29, If not that, I would highly recommend the Jaguar for its.
For close-ish to mid range, I can recommend the Lynx, as it has a very high rate of fire coupled with extreme accuracy because of its rightward pull. Hope this helped. MrEpicHeroGuySep 29, YeahySep 29, Why no shotguns though? Saber15Sep 29, There's really nothing in the LA TR arsenal that sticks out as exceptional, but Jaguar for long ranges is the best we have.
ChrispinSep 29, You should go with the rhino Even though there have been some to point out a few draw backs, those can be debated at a later time. Now is the time for the rhino! StrongSideBlitzSep 29, HalcyonSep 29, MrEpicHeroGuyOct 1, But there's nothing else notable in TR's carbine options, really, so you're going to get spammed with Jaguar suggestions every time you ask.
FellgnomeOct 2, I have not cared for the Jag since it got nerfed. I personally prefer the cougar for longer to mid range and the lynx for close up ranges.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. PlanetSide 2 Store Page. I recently started the game and as any game with a medic, I play mostly medic, so I want to know what weapon to get, I have 1k certs, the starter one takes like 5 mags to the head to kill.
Showing 1 - 15 of 18 comments. NSA is a good choice for ease of use. There isn't a "Best" weapon. Starter weapons are typically praised as they fall into the "all around" category, some would even consider them the best weapon's.The outsiders lesson plans common core
I have to say it, or I wouldn't be a crusty veteran of the game, your most wisely spent Certs early on are not for weapons. As a player that's been in your shoes, I don't want to hear that! I would try it before purchasing. Amanoob View Profile View Posts. I do mean the healing tool. The more certs you put into it the more exp it gives back out making it one of the best investments in the game for earning back the certs you put into it. The defaults only take that many shots to kill if you are just pointing it vaguely in the direction of your target and holding the trigger until it needs reloading.
The longer you hold the trigger, the more your shots start to go around where you're looking at. You can see this effect for yourself by just shooting at a wall.
Aim, point it at the upper chest so the recoil will help you end up looking at their head and fire in short bursts. This rule of thumb works for all guns all of which will still take five mags to kill anything otherwise. All the other guns in the game are just variations on the defaults.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page.
PlanetSide 2 Store Page. Last edited by FallenOppa ; 6 Jun, pm. Showing 1 - 10 of 10 comments. The best close quarters?5214-1
The best long range? Once you get used to having a 50 round magazine its easy to dominate with it. The default Carv can do well at all ranges.
The Carv-S has more attachments but pays for that with worse stats and handling than the Carv. I don't have any long term experience with the TMG I trialed it a couple times and wasn't impressed, it just didn't seem to stand out in any particular area.
But once again, thats from just a couple hours experience with it. There are some people that love that gun. No matter what anyone tells you thoguh, make sure to try em all out both in VR with various attachments to get a feel for the weapons and how theeir characteristics change with various attachments.
Then go and trial em in a real combat situation. Sure its going to be without any attachments when you trial a weapon, but you should still be able to get a general feel for how it wokrs in combat.
Mexiguy View Profile View Posts. Luissen View Profile View Posts. Originally posted by Hinsonator :. Originally posted by Unreliable :. Originally posted by ownomics :. Im NC all the way since Dec but i will say that im getting sick of TR with their mini chain gun, it seems to be way way way OP so maybe you should get that ;- If i played as TR that would be what i would use. Zhorsky View Profile View Posts.BEST LIGHT ASSAULT LOADOUT + VE-C HORIZON REVIEW - Planetside 2
Originally posted by Mr. Mexican :. Last edited by ytre ; 8 Jun, am.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. PlanetSide 2 Store Page. Whirlwind View Profile View Posts. Showing 1 - 15 of 20 comments. B4rr View Profile View Posts. All of them are the best, just for different play styles. What do you want from your gun? Originally posted by B4rr :. Br1gandine View Profile View Posts. GD-7F is a beast in close range and decent at medium range if you can control it.
Stick a laser on it and go nuts. Lumpytusk View Profile View Posts. Originally posted by Br1gandine :. Pielord View Profile View Posts.Pyaudio detect silence
Originally posted by BSM-B. Scrundle View Profile View Posts. If you're going to be using it up close, the Cyclone is king. Fedora01 View Profile View Posts. Personally I recommend the Guass Compact S due to it's high flexibilty through attachements while only losing 33rpm, though alternatively you can use the GD-7F.
Using the Underbarrel shotgun attachment on the Gauss Compact S will make you the terror of nearly any biolab.
Last edited by Fedora01 ; 17 Dec, pm. Armos View Profile View Posts. I'm saddened no one mentioned the rocklet rifle. Jokingly of course. Miku View Profile View Posts. Originally posted by Rollin Miku :. Either pump action shotgun with a Blackhand secondary seems to fill the gap for all ranges for me, if you can aim that is. Nokta View Profile View Posts. Last edited by Nokta ; 18 Dec, am. Per page: 15 30 Date Posted: 17 Dec, am. Posts: Discussions Rules and Guidelines.
Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.They can also equip more specialized configurations, such as the hovering Drifter Jets, to descend on vulnerable ground targets safely and cross chasms otherwise untraversable. The Light Assault also excels at supporting their empire through their unique class grenades. The blinding Flash grenades can render entire squads helpless and allow for a momentary break in defenses.
They also have access to Smoke grenades, which can be used to block sniper alleys and direct the flow of combat. In addition to their utility on the field, they also excel at short to medium range combat. The Light Assault is able to choose from a diverse arsenal of various weapon types, including rifles, shotguns, and SMGs. These options allow them to adapt to whatever their environment demands. The best Light Assault soldiers make sure to use their powerful weapons with the element of surprise, disabling enemies before they know what hit them.
Though not as sturdy as other soldiers, the agile Light Assault can do serious damage when flanking enemy squads, taking advantage of both their vast weapon and support options. Whether acting alone to disrupt enemy forces or in a group to finish capturing a facility, the Light Assault is a fearsome presence on the battlefields of Auraxis.
The Light Assault is a combat class that thrives when flanking, using their signature Jump Jets to easily reach unexpected locations, gaining the element of surprise while using a height advantage to quickly dispatch enemies.
However, they do lack the personal shielding of the Heavy Assaultpreventing them from directly engaging opponents effectively. Urban terrain is the Light Assault's playing field, although enclosed areas and open fields can pose a great threat to the trooper. There are four types of jump jets available to the Light Assault, each providing a different playstyle suited to various weaponry and environments. They are all activated by pressing the Jump hotkey Space by default whilst in mid-air.
The jack-of-all-trades choice for troopers, the Skirmisher Jump Jets provide a balance between vertical and horizontal flight power. With a relatively large fuel tank and average power in both planes, Skirmishers allow the light assault to easily climb most structures in one burst, while also allowing them to clear large gaps or remain airborne for a reasonable amount of time. Though not as effective at either horizontal or vertical flight as the light assault's other options, Skirmishers ensure the trooper is not left at a major disadvantage in any terrain.
Sacrificing nearly all vertical thrust for an incredibly large fuel tank, Drifter Jump Jets provide the light assault with the ability to traverse even canyons, and easily stay airborne for over half a minute.
In exchange, Drifters provide barely enough vertical thrust to keep the soldier airborne whilst moving, and can provide a slight altitude increase if the light assault uses zero horizontal thrust. Drifters force the light assault to gain altitude through alternate means than their jump jets, but provide an unparalleled ability to maintain altitude once it has been acquired.
Best Weapon for the TR Light Assault? [NO SHOTGUNS PLS]
Where Drifters are the masters of keeping altitude, Icarus Jump Jets are the experts at gaining it. With incredibly powerful vertical thrusters, Icarus jets allows the light assault to gain altitude incredibly fast, accompanied with a quick recharging fuel tank.
In exchange, the tank itself has a very low capacity, and nearly all horizontal movement is sacrificed. The Icarus Jump Jets shine the most in urban environments, allowing the light assault to reach locations faster than their enemies can anticipate, but forces the light assault to cross gaps through other means. A unique selection among jump jets, the Ambusher Jump Jets provide the light assault with unparalleled speed, allowing them to quickly traverse distances in the horizontal plane faster than even some vehicles.
Propelling the light assault forward with a quick yet powerful burst of thrust, Ambushers allow the trooper to easily close distances, move between cover in a flash, or just simply traversing the battlefield.Burnvale Lady (6) Scratched 3.
Tiza (1) ScratchedDoesn't appear much depth to this field. BURNVALE LADY should race on the speed and may be caught late, perfectly placed. TATOI finished fifth at only start at Dunkeld, could threaten. DABAY first-up after 21 week spell, don't dismiss. TIZA drawn ideally and carrying less weight, in with a chance.
Sacred Monarch (1) Scratched 7. Iamthekey (7) Scratched 1. Cries of Joy (12) Looks a toss up between the top two selections. SACRED MONARCH placed last start at Clare when first up and drawn ideally, genuine contender.
REDEEKA led throughout for a dominant win last start at Hamilton on a soft track and won't be far away in the run, among the chances. IAMTHEKEY placed last start at Naracoorte on a heavy track and likely to race just off the speed, the real danger in the race. CRIES OF JOY back from 33 week spell and placed when trialling at Mount Gambier, still in this.
Cool Maverick (6) Scratched 9. Normandy Lad (2) 6. Ready for Action (9) COOL MAVERICK short back-up of four days and won last start at Strathalbyn, genuine contender. ZAAZOE has four placings from five runs this prep and placed last start at Clare, dangerous. NORMANDY LAD 2 wins from three attempts this campaign and two of four wins have come from dry ground, in with a chance.
READY FOR ACTION short back-up of six days and came on to finish midfield last start at Mount Gambier on a soft track, place chance. First Reward (4) 5. Planet Voyage (5) 1. Reef's Revenge (9) FIRST REWARD has good early speed and racing back from the city, a winning chance. PLANET VOYAGE 5 from seven wins have been in the dry and generally races near the speed.
EQUIETTO back after 16 week break and resumes well, cannot be ruled out. REEF'S REVENGE resumes from a 16 week spell and expected to settle on speed, place chance. Daffey Dux (3) 2. Dances On Stars (8) 9. Chu Chu Charlie (6) 6. Costa Lante (5) DAFFEY DUX in strong form with two wins from six attempts this campaign and two from three wins have been in the dry, a winning chance.
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